Playable worlds backed by deep connected systems

Games & Interactive Worlds

Living Worlds leads this area as a videogame. Behind it sits persistent multiplayer infrastructure, world simulation, economies, governance, player-hosted worlds, and creator technology that can connect to Jonix infrastructure and development systems.

Capabilities

What Jonix is building in Games

The industry is represented by active systems, prototypes, research, and shared technology from the wider ecosystem.

01

Videogame design and development

02

Persistent multiplayer infrastructure

03

World, economy, and society simulation

04

Player-hosted world architecture

05

Creator and modding workflows

06

First-person and management gameplay layers

Current Direction

Work already moving this industry forward

These industry sections are navigation views into the same ecosystem. Each is connected to active systems, prototypes, research, and shared foundations already inside Jonix.

1

Living Worlds city-building and world-seeding phase

2

Persistent characters, businesses, banks, and governments

3

Official and player-hosted world connectivity

4

LW Developer Workspace and creator pipeline

Related Work

Products and initiatives connected to Games

Living Worlds

A persistent-world videogame supported by deep simulation and creator technology.

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Nucleus

A future deployment and hosting foundation for private or player-hosted services.

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Helix

Source, releases, and development context for the game and its tools.

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Connected industries

3D & Creative TechnologyInfrastructure & CloudSoftware, Development & AI
Games & Interactive Worlds | Jonix